We recently announced the upcoming Path of Exile: Crucible Expansion where players will discover the Titan's Crucible and forge powerful passive skill trees onto their weapons. We've received a number of questions about this expansion and have prepared answers for many of them in this news post.
Following our livestream of reveals, Chris Wilson and ZiggyD hosted a Q&A session to answer many of your questions. Check out the video below!
The following are mostly questions that were asked outside of the above Q&A.
For any questions we answer after this post, we'll include them in our RAQ post here.
Will Crucible become a core game mechanic?
We'd like to see how the community receives Crucible once it's playable at launch before we make decisions on whether or not it should become a core game mechanic.
Can we get a list of the Crucible passives, and which weapon types they can appear on?
We'd like to watch the community discover the intricacies of the Crucible Passive Trees, so we'll leave it to you to discover!
How many portals does the Forge of the Titans area have?
Six
Are the Crucible trees randomly generated each time and are the skills specific to the weapon or shield type?
Crucible Trees are randomly generated, though the types of skill a weapon can get will be dependent on its item level and class. For example, bows will have access to particular bow passives and will not have access to particular sceptre passives.
Note that an existing Crucible Tree can be removed if you are able to access and complete a special Crucible Endgame encounter.
Are there any restrictions to how many times you can merge trees on a weapon or shield?
There are no restrictions to the number of times an item's Crucible tree can be combined with another. However, only weapons with revealed trees can be combined with each other.
Did you forget to post Minion Mastery changes?
No, there were no changes to Minion Masteries in this expansion. We are aware of feedback asking for these in the future.
Will unequipping Blood Price, the new helmet that reserves nearby enemy monsters' life, heal enemies? (i.e. could you use it as a helmet swap for a free 8% extra damage against bosses)
It follows the same reservation rules that are on players, so it will not heal enemies.
Will Master Distiller work with Mageblood?
Master Distiller consumes flask charges, so you will still need to feed flask charges to gain the bonuses.
Can you clarify how the new “10% of leech is instant” Mastery option works? Does it recover 10% of your maximum total life per second from leech?
Each individual leech still has a maximum amount. If you leech the max amount per leech, you'll get 10% of that instantly and 90% over time. However, there is also a maximum on the total recovery rate of all leech. Instant leech isn't part of that because it has no rate.
Regarding, “Skills cost Life instead of 30% of Mana Cost.” Does this mean that a skill that costs 10 mana will only cost 3 life with this node, or does it just transfer 30% of cost to life, as in 3 life + 7 mana?
A skill that costs 10 mana will instead cost 3 life and 7 mana with this Mastery allocated.
With the introduction of the new Life Mastery “15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour”, will unique modifiers on items currently tagged as Life modifiers get a passover to make more uniques work with this Mastery?
There are no changes to uniques as a result of this Mastery being added.
The Gain Adrenaline for 1 second when you switch stance Mastery seems too strong. Will you change it?
We are looking into this and will let you know the results via the RAQ post.
Do you know if the Triggerbots will work with things like Summon Holy Relic minions?
Triggerbots only work with things you trigger yourself. They don't work with things your minions trigger.
What are the implications of the changes to the way projectiles return to you for both Kinetic Blast and Fireball when used with the Nimis Ring linked with fork? Do they still explode on walls and your character, and on contact with fork?
Nimis changes from "Projectiles Return to you at the end of flight" to "Projectiles Return to you". This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so.
Fireball already did not explode when it forked (or pierced, chained, etc), fireball's explosion destroys the projectile, and only happens when the projectile can't move further through any behaviour.
Kinetic Blast does not itself explode, it causes explosions around when it impacts something, this is still the case.
Did United in Dream also lose its poison chance?
The poison chance was only removed from Severed in Sleep.
Has the Balance of Terror Jewel been removed from the game?
It is not obtainable in 3.21, as it only dropped from Sanctum content.
Was the removal of Books of Regression intended to nerf the strategy that involved using them for Heist?
Books of Regression were removed because their intended purpose (related to PvP characters) is no longer relevant. The way they were being used in Heist was not intended.
With Ruthless offering a different, smaller set of challenges to complete than the base game, will it be possible to complete some challenges in Ruthless and others in the main league in order to get these rewards?
You can't mix and match. They are separate challenge tracks.
Why is the Boss Kill Event being hosted in Ruthless?
We want this event to represent the ultimate challenge in Path of Exile, which is to kill these two pinnacle bosses under the constraints of Hardcore, Solo Self-found and Ruthless simultaneously.
Is there a prize pool for the Boss Kill Event on consoles?
Yes, the first place winner for each console platform will receive a transferable ExileCon VIP ticket.